![nexus mods batman arkham city nexus mods batman arkham city](https://staticdelivery.nexusmods.com/mods/372/images/thumbnails/39/39-1538056864-1525506533.jpeg)
Arkham Knight did it right but they didn't even bothered to include that option as well to the remastered versions of the Ps4/Xbox one.
#NEXUS MODS BATMAN ARKHAM CITY SKIN#
I always thought it was stupid how Asylum and City didn't give you a pristine or fixed version of the default skin after beating the game the first time as a reward. Anyone up for the challenge? lolĮdited by aznboi1393, 15 December 2011 - 03:14 PM.It has always been my dream to finally play the default suit with no damage.
#NEXUS MODS BATMAN ARKHAM CITY MOD#
But if someone were to create this, it will probably be the best mod out of all the others. Right now, it was speculation and a fun way to brain storm. Even if the creation kit were to come out, it seems that this whole concept will be extremely difficult if not impossible to execute. I just created this post so that the mods can keep this new combat idea in their minds when the Creation Kit comes out in January. The player should still have the ability to activate the favorites menu to allow themselves to change their weapons/magic/armor in the heat of battle. When the oppoent loses their weapon they can go into that animation where they are on the floor saying they give up, and the player can choose to execute them or switch to the other opponents around him. Also your character should have the slight chance of disarming the opponent in the middle of the fight. Also duel wielding weapons should have the ability to block, but not effectively as a shield.
![nexus mods batman arkham city nexus mods batman arkham city](https://staticdelivery.nexusmods.com/mods/283/images/thumbnails/9-2-1391903464.jpg)
Since magic people can't really block unless they are using a ward spell, characters should also have the ability to dodge by correctly timing the attacks of the opponents and pressing the button that was assigned to dodged. Combat would still be the same (if it is close range) and instead of swords/hammers/axes it would be magic.Combat would start to resemble fights from Avatar the Last Airbender. In this new combat (skyrim), adding magic in either one hand (and a weapon on the other) or magic in both hands mixes things up a bit. When fighting multiple opponents (skyrim), the character focuses on one guy, but by double tapping the movement keys (w,a,s,d) the character should either jump or move quickly to the opponent in that general direction and start focusing on him/her. In skyrim, after doing combos on an enemy you perform and execution by either stabbing him, beheading, or this. Notice in the link I posted you can see batman unleashing a flury of punches(his finisher) after doing some combos on the enemies. When unleashing heavy combos on an opponent in a row, your character in Skyrim should be able to do little less cinematic executions (not all the time thought). Just like Batman AC/AA, you should have the ability to block the opponents attack and do a badass counter attack with it's own animation. You basically could basically do the same thing in skyrim when it comes to cinematic kills when killing some of the opponents. Notice how when batman knocks some enemies out, Batman goes into a cinematic.
![nexus mods batman arkham city nexus mods batman arkham city](https://staticdelivery.nexusmods.com/images/1037/8421302-1487070519.png)
I was thinking of making the combat more dynamic and very fluid, you know like Batman: Arkham Asylum/ City.
![nexus mods batman arkham city nexus mods batman arkham city](https://staticdelivery.nexusmods.com/mods/1037/images/thumbnails/233/233-1626089080-616387437.png)
Currently, Skyrim's combat, even with the mods that involve altering the combat, is very dull. When the creation kit comes out, do you think its possible to revamp the combat system. It's easy to notice that once you reach a certain level in Skyrim, the enemies basically become a joke (even Alduin).